示例#1
0
 void Awake()
 {
     source           = GameObject.Find("MainCam").GetComponent <AudioSource>();
     Placementmanager = FindObjectOfType <placementManger>();
     center           = GameObject.Find("Center");
     mat      = gameObject.GetComponent <Renderer>();
     cam      = GameObject.Find("MainCam").GetComponent <Camera>();
     CubeMask = LayerMask.GetMask("Float");
     myRB     = gameObject.GetComponent <Rigidbody>();
     myRB.AddForce(new Vector3(Random.Range(min, max), Random.Range(min, max), Random.Range(min, max)));
     myRB.AddTorque(new Vector3(Random.Range(min, max), Random.Range(min, max), Random.Range(min, max)));
 }
示例#2
0
 public void Awake()
 {
     Cam                 = GameObject.Find("MainCam");
     yourMesh            = gameObject.GetComponent <Mesh>();
     spawner             = FindObjectOfType <Spawner>();
     pmanger             = FindObjectOfType <placementManger>();
     managerScript       = FindObjectOfType <Manager>();
     buttonManagerScript = FindObjectOfType <ButtonManager>();
     hueScript           = FindObjectOfType <PostProcesssorController>();
     scoreScript         = FindObjectOfType <Score>();
     livesScript         = FindObjectOfType <PlayerLives>();
     CreateInstructions();
     winNum = 0;
 }
 void Start()
 {
     Center  = GameObject.Find("Center");
     pManger = FindObjectOfType <placementManger>();
     //curGrid = FindObjectOfType<EnemyGrid>();
 }