void Awake() { source = GameObject.Find("MainCam").GetComponent <AudioSource>(); Placementmanager = FindObjectOfType <placementManger>(); center = GameObject.Find("Center"); mat = gameObject.GetComponent <Renderer>(); cam = GameObject.Find("MainCam").GetComponent <Camera>(); CubeMask = LayerMask.GetMask("Float"); myRB = gameObject.GetComponent <Rigidbody>(); myRB.AddForce(new Vector3(Random.Range(min, max), Random.Range(min, max), Random.Range(min, max))); myRB.AddTorque(new Vector3(Random.Range(min, max), Random.Range(min, max), Random.Range(min, max))); }
public void Awake() { Cam = GameObject.Find("MainCam"); yourMesh = gameObject.GetComponent <Mesh>(); spawner = FindObjectOfType <Spawner>(); pmanger = FindObjectOfType <placementManger>(); managerScript = FindObjectOfType <Manager>(); buttonManagerScript = FindObjectOfType <ButtonManager>(); hueScript = FindObjectOfType <PostProcesssorController>(); scoreScript = FindObjectOfType <Score>(); livesScript = FindObjectOfType <PlayerLives>(); CreateInstructions(); winNum = 0; }
void Start() { Center = GameObject.Find("Center"); pManger = FindObjectOfType <placementManger>(); //curGrid = FindObjectOfType<EnemyGrid>(); }