示例#1
0
 internal static extern bool bool_const_PxScenePtr_sweepPtr_PxGeometry_PxTransform_PxVec3_float_PxSweepCallbackPtr_PxHitFlags_PxQueryFilterDataPtr_PxQueryFilterCallbackPtr_PxQueryCachePtr_C_(physx.PxScenePtr pvk_this, physx.PxGeometry *pvk_geometry, physx.PxTransform *pvk_pose, physx.PxVec3 *pvk_unitDir, float pvk_distance, physx.PxSweepCallbackPtr pvk_hitCall, physx.PxHitFlags pvk_hitFlags, physx.PxQueryFilterDataPtr pvk_filterData, physx.PxQueryFilterCallbackPtr pvk_filterCall, physx.PxQueryCachePtr pvk_cache);
示例#2
0
 internal static extern bool bool_PxSweepCallbackPtr_hasAnyHitsPtr(physx.PxSweepCallbackPtr pvk_this);
示例#3
0
 internal static extern bool bool_const_PxScenePtr_sweepPtr_PxGeometry_PxTransform_PxVec3_float_PxSweepCallbackPtr_C_(physx.PxScenePtr pvk_this, physx.PxGeometry *pvk_geometry, physx.PxTransform *pvk_pose, physx.PxVec3 *pvk_unitDir, float pvk_distance, physx.PxSweepCallbackPtr pvk_hitCall);
示例#4
0
 internal static extern bool bool_PxSweepCallbackPtr_processTouchesPtr_PxSweepHitPtr_uint_(physx.PxSweepCallbackPtr pvk_this, physx.PxSweepHitPtr pvk_buffer, uint pvk_nbHits);
示例#5
0
 internal static extern void void_PxSweepCallbackPtr_finalizeQueryPtr(physx.PxSweepCallbackPtr pvk_this);
示例#6
0
 internal static extern uint PxSweepCallbackPtr_GET_nbTouches(physx.PxSweepCallbackPtr cls);
示例#7
0
 internal static extern void PxSweepCallbackPtr_SET_nbTouches(physx.PxSweepCallbackPtr cls, uint value);
示例#8
0
 internal static extern void PxSweepCallbackPtr_SET_touches(physx.PxSweepCallbackPtr cls, physx.PxSweepHitPtr value);
示例#9
0
 internal static extern physx.PxSweepHitPtr PxSweepCallbackPtr_GET_touches(physx.PxSweepCallbackPtr cls);
示例#10
0
 internal static extern void PxSweepCallbackPtr_SET_hasBlock(physx.PxSweepCallbackPtr cls, bool value);
示例#11
0
 internal static extern bool PxSweepCallbackPtr_GET_hasBlock(physx.PxSweepCallbackPtr cls);
示例#12
0
 internal static extern physx.PxSweepHitPtr PxSweepCallbackPtr_GET_block(physx.PxSweepCallbackPtr cls);