예제 #1
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 internal static extern bool bool_const_PxScenePtr_sweepPtr_PxGeometry_PxTransform_PxVec3_float_PxSweepCallbackPtr_PxHitFlags_PxQueryFilterDataPtr_PxQueryFilterCallbackPtr_PxQueryCachePtr_C_(physx.PxScenePtr pvk_this, physx.PxGeometry *pvk_geometry, physx.PxTransform *pvk_pose, physx.PxVec3 *pvk_unitDir, float pvk_distance, physx.PxSweepCallbackPtr pvk_hitCall, physx.PxHitFlags pvk_hitFlags, physx.PxQueryFilterDataPtr pvk_filterData, physx.PxQueryFilterCallbackPtr pvk_filterCall, physx.PxQueryCachePtr pvk_cache);
예제 #2
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 internal static extern bool bool_PxSweepCallbackPtr_hasAnyHitsPtr(physx.PxSweepCallbackPtr pvk_this);
예제 #3
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 internal static extern bool bool_const_PxScenePtr_sweepPtr_PxGeometry_PxTransform_PxVec3_float_PxSweepCallbackPtr_C_(physx.PxScenePtr pvk_this, physx.PxGeometry *pvk_geometry, physx.PxTransform *pvk_pose, physx.PxVec3 *pvk_unitDir, float pvk_distance, physx.PxSweepCallbackPtr pvk_hitCall);
예제 #4
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 internal static extern bool bool_PxSweepCallbackPtr_processTouchesPtr_PxSweepHitPtr_uint_(physx.PxSweepCallbackPtr pvk_this, physx.PxSweepHitPtr pvk_buffer, uint pvk_nbHits);
예제 #5
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 internal static extern void void_PxSweepCallbackPtr_finalizeQueryPtr(physx.PxSweepCallbackPtr pvk_this);
예제 #6
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 internal static extern uint PxSweepCallbackPtr_GET_nbTouches(physx.PxSweepCallbackPtr cls);
예제 #7
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 internal static extern void PxSweepCallbackPtr_SET_nbTouches(physx.PxSweepCallbackPtr cls, uint value);
예제 #8
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 internal static extern void PxSweepCallbackPtr_SET_touches(physx.PxSweepCallbackPtr cls, physx.PxSweepHitPtr value);
예제 #9
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 internal static extern physx.PxSweepHitPtr PxSweepCallbackPtr_GET_touches(physx.PxSweepCallbackPtr cls);
예제 #10
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 internal static extern void PxSweepCallbackPtr_SET_hasBlock(physx.PxSweepCallbackPtr cls, bool value);
예제 #11
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 internal static extern bool PxSweepCallbackPtr_GET_hasBlock(physx.PxSweepCallbackPtr cls);
예제 #12
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 internal static extern physx.PxSweepHitPtr PxSweepCallbackPtr_GET_block(physx.PxSweepCallbackPtr cls);