示例#1
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 internal static extern void void_PxScenePtr_setLimitsPtr_PxSceneLimitsPtr_(physx.PxScenePtr pvk_this, physx.PxSceneLimitsPtr pvk_limits);
 internal static extern bool bool_const_PxSceneLimitsPtr_isValidPtr(physx.PxSceneLimitsPtr pvk_this);
示例#3
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 public static void Free(physx.PxSceneLimitsPtr ptr)
 {
     Freer_physx_PxSceneLimitsPtr(ptr);
 }
 internal static extern void PxSceneLimitsPtr_SET_maxNbBroadPhaseOverlaps(physx.PxSceneLimitsPtr cls, uint value);
 internal static extern void void_PxSceneLimitsPtr_setToDefaultPtr(physx.PxSceneLimitsPtr pvk_this);
 internal static extern void PxSceneLimitsPtr_SET_maxNbRegions(physx.PxSceneLimitsPtr cls, uint value);
 internal static extern uint PxSceneLimitsPtr_GET_maxNbBroadPhaseOverlaps(physx.PxSceneLimitsPtr cls);
 internal static extern uint PxSceneLimitsPtr_GET_maxNbConstraints(physx.PxSceneLimitsPtr cls);
 internal static extern uint PxSceneLimitsPtr_GET_maxNbRegions(physx.PxSceneLimitsPtr cls);
示例#10
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 internal static extern uint PxSceneLimitsPtr_GET_maxNbAggregates(physx.PxSceneLimitsPtr cls);
示例#11
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 internal static extern void PxSceneLimitsPtr_SET_maxNbAggregates(physx.PxSceneLimitsPtr cls, uint value);
示例#12
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 internal static extern void PxSceneLimitsPtr_SET_maxNbDynamicShapes(physx.PxSceneLimitsPtr cls, uint value);
示例#13
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 internal static extern uint PxSceneLimitsPtr_GET_maxNbDynamicShapes(physx.PxSceneLimitsPtr cls);
示例#14
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 internal static extern uint PxSceneLimitsPtr_GET_maxNbBodies(physx.PxSceneLimitsPtr cls);
示例#15
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 internal static extern void PxSceneDescPtr_SET_limits(physx.PxSceneDescPtr cls, physx.PxSceneLimitsPtr value);
示例#16
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 internal static extern void Freer_physx_PxSceneLimitsPtr(physx.PxSceneLimitsPtr ptr);