示例#1
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 internal static extern bool bool_const_PxScenePtr_raycastPtr_PxVec3_PxVec3_float_PxRaycastCallbackPtr_PxHitFlags_PxQueryFilterDataPtr_PxQueryFilterCallbackPtr_C_(physx.PxScenePtr pvk_this, physx.PxVec3 *pvk_origin, physx.PxVec3 *pvk_unitDir, float pvk_distance, physx.PxRaycastCallbackPtr pvk_hitCall, physx.PxHitFlags pvk_hitFlags, physx.PxQueryFilterDataPtr pvk_filterData, physx.PxQueryFilterCallbackPtr pvk_filterCall);
示例#2
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 internal static extern bool bool_PxRaycastCallbackPtr_hasAnyHitsPtr(physx.PxRaycastCallbackPtr pvk_this);
示例#3
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 internal static extern bool bool_const_PxScenePtr_raycastPtr_PxVec3_PxVec3_float_PxRaycastCallbackPtr_C_(physx.PxScenePtr pvk_this, physx.PxVec3 *pvk_origin, physx.PxVec3 *pvk_unitDir, float pvk_distance, physx.PxRaycastCallbackPtr pvk_hitCall);
示例#4
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 internal static extern bool bool_PxRaycastCallbackPtr_processTouchesPtr_PxRaycastHitPtr_uint_(physx.PxRaycastCallbackPtr pvk_this, physx.PxRaycastHitPtr pvk_buffer, uint pvk_nbHits);
示例#5
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 internal static extern void void_PxRaycastCallbackPtr_finalizeQueryPtr(physx.PxRaycastCallbackPtr pvk_this);
示例#6
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 internal static extern uint PxRaycastCallbackPtr_GET_nbTouches(physx.PxRaycastCallbackPtr cls);
示例#7
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 internal static extern void PxRaycastCallbackPtr_SET_nbTouches(physx.PxRaycastCallbackPtr cls, uint value);
示例#8
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 internal static extern void PxRaycastCallbackPtr_SET_touches(physx.PxRaycastCallbackPtr cls, physx.PxRaycastHitPtr value);
示例#9
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 internal static extern physx.PxRaycastHitPtr PxRaycastCallbackPtr_GET_touches(physx.PxRaycastCallbackPtr cls);
示例#10
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 internal static extern void PxRaycastCallbackPtr_SET_hasBlock(physx.PxRaycastCallbackPtr cls, bool value);
示例#11
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 internal static extern bool PxRaycastCallbackPtr_GET_hasBlock(physx.PxRaycastCallbackPtr cls);
示例#12
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 internal static extern physx.PxRaycastHitPtr PxRaycastCallbackPtr_GET_block(physx.PxRaycastCallbackPtr cls);