예제 #1
0
 internal static extern bool bool_const_PxScenePtr_raycastPtr_PxVec3_PxVec3_float_PxRaycastCallbackPtr_PxHitFlags_PxQueryFilterDataPtr_PxQueryFilterCallbackPtr_C_(physx.PxScenePtr pvk_this, physx.PxVec3 *pvk_origin, physx.PxVec3 *pvk_unitDir, float pvk_distance, physx.PxRaycastCallbackPtr pvk_hitCall, physx.PxHitFlags pvk_hitFlags, physx.PxQueryFilterDataPtr pvk_filterData, physx.PxQueryFilterCallbackPtr pvk_filterCall);
예제 #2
0
 internal static extern bool bool_PxRaycastCallbackPtr_hasAnyHitsPtr(physx.PxRaycastCallbackPtr pvk_this);
예제 #3
0
 internal static extern bool bool_const_PxScenePtr_raycastPtr_PxVec3_PxVec3_float_PxRaycastCallbackPtr_C_(physx.PxScenePtr pvk_this, physx.PxVec3 *pvk_origin, physx.PxVec3 *pvk_unitDir, float pvk_distance, physx.PxRaycastCallbackPtr pvk_hitCall);
예제 #4
0
 internal static extern bool bool_PxRaycastCallbackPtr_processTouchesPtr_PxRaycastHitPtr_uint_(physx.PxRaycastCallbackPtr pvk_this, physx.PxRaycastHitPtr pvk_buffer, uint pvk_nbHits);
예제 #5
0
 internal static extern void void_PxRaycastCallbackPtr_finalizeQueryPtr(physx.PxRaycastCallbackPtr pvk_this);
예제 #6
0
 internal static extern uint PxRaycastCallbackPtr_GET_nbTouches(physx.PxRaycastCallbackPtr cls);
예제 #7
0
 internal static extern void PxRaycastCallbackPtr_SET_nbTouches(physx.PxRaycastCallbackPtr cls, uint value);
예제 #8
0
 internal static extern void PxRaycastCallbackPtr_SET_touches(physx.PxRaycastCallbackPtr cls, physx.PxRaycastHitPtr value);
예제 #9
0
 internal static extern physx.PxRaycastHitPtr PxRaycastCallbackPtr_GET_touches(physx.PxRaycastCallbackPtr cls);
예제 #10
0
 internal static extern void PxRaycastCallbackPtr_SET_hasBlock(physx.PxRaycastCallbackPtr cls, bool value);
예제 #11
0
 internal static extern bool PxRaycastCallbackPtr_GET_hasBlock(physx.PxRaycastCallbackPtr cls);
예제 #12
0
 internal static extern physx.PxRaycastHitPtr PxRaycastCallbackPtr_GET_block(physx.PxRaycastCallbackPtr cls);