示例#1
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 public void setGeometry(physx.PxGeometry.Ref geometry)
 {
     setGeometry((physx.PxGeometry *)(*((IntPtr *)(&geometry))));
 }
示例#2
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 public static physx.PxGeometryHolderPtr New(physx.PxGeometry.Ref geometry)
 {
     return(New((physx.PxGeometry *)(*((IntPtr *)(&geometry)))));
 }
示例#3
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 public static physx.PxMassPropertiesPtr New(physx.PxGeometry.Ref geometry)
 {
     return(New((physx.PxGeometry *)(*((IntPtr *)(&geometry)))));
 }
示例#4
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 public physx.PxShapePtr createShape(physx.PxGeometry.Ref geometry, physx.PxMaterialPtr *materials, ushort materialCount, bool isExclusive, physx.PxShapeFlagsPtr shapeFlags)
 {
     return(createShape((physx.PxGeometry *)(*((IntPtr *)(&geometry))), materials, materialCount, isExclusive, shapeFlags));
 }
示例#5
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 public void storeAny(physx.PxGeometry.Ref geometry)
 {
     storeAny((physx.PxGeometry *)(*((IntPtr *)(&geometry))));
 }
示例#6
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 public physx.PxShapePtr createShape(physx.PxGeometry.Ref geometry, physx.PxMaterialPtr *materials, ushort materialCount)
 {
     return(createShape((physx.PxGeometry *)(*((IntPtr *)(&geometry))), materials, materialCount));
 }
示例#7
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 public physx.PxShapePtr createShape(physx.PxGeometry.Ref geometry, physx.PxMaterialPtr material, bool isExclusive = false)
 {
     return(createShape((physx.PxGeometry *)(*((IntPtr *)(&geometry))), material, isExclusive));
 }
示例#8
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 public physx.PxShapePtr createShape(physx.PxGeometry.Ref geometry, physx.PxMaterialPtr material)
 {
     return(createShape((physx.PxGeometry *)(*((IntPtr *)(&geometry))), material));
 }
示例#9
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 public static physx.PxRigidDynamicPtr PxCreateKinematic(physx.PxPhysicsPtr sdk, physx.PxTransform.Ref transform, physx.PxGeometry.Ref geometry, physx.PxMaterialPtr material, float density, physx.PxTransform.Ref shapeOffset)
 {
     return(PxCreateKinematic(sdk, (physx.PxTransform *)(*((IntPtr *)(&transform))), (physx.PxGeometry *)(*((IntPtr *)(&geometry))), material, density, (physx.PxTransform *)(*((IntPtr *)(&shapeOffset)))));
 }
示例#10
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 public static physx.PxRigidStaticPtr PxCreateStatic(physx.PxPhysicsPtr sdk, physx.PxTransform.Ref transform, physx.PxGeometry.Ref geometry, physx.PxMaterialPtr material)
 {
     return(PxCreateStatic(sdk, (physx.PxTransform *)(*((IntPtr *)(&transform))), (physx.PxGeometry *)(*((IntPtr *)(&geometry))), material));
 }