public void setGeometry(physx.PxGeometry.Ref geometry) { setGeometry((physx.PxGeometry *)(*((IntPtr *)(&geometry)))); }
public static physx.PxGeometryHolderPtr New(physx.PxGeometry.Ref geometry) { return(New((physx.PxGeometry *)(*((IntPtr *)(&geometry))))); }
public static physx.PxMassPropertiesPtr New(physx.PxGeometry.Ref geometry) { return(New((physx.PxGeometry *)(*((IntPtr *)(&geometry))))); }
public physx.PxShapePtr createShape(physx.PxGeometry.Ref geometry, physx.PxMaterialPtr *materials, ushort materialCount, bool isExclusive, physx.PxShapeFlagsPtr shapeFlags) { return(createShape((physx.PxGeometry *)(*((IntPtr *)(&geometry))), materials, materialCount, isExclusive, shapeFlags)); }
public void storeAny(physx.PxGeometry.Ref geometry) { storeAny((physx.PxGeometry *)(*((IntPtr *)(&geometry)))); }
public physx.PxShapePtr createShape(physx.PxGeometry.Ref geometry, physx.PxMaterialPtr *materials, ushort materialCount) { return(createShape((physx.PxGeometry *)(*((IntPtr *)(&geometry))), materials, materialCount)); }
public physx.PxShapePtr createShape(physx.PxGeometry.Ref geometry, physx.PxMaterialPtr material, bool isExclusive = false) { return(createShape((physx.PxGeometry *)(*((IntPtr *)(&geometry))), material, isExclusive)); }
public physx.PxShapePtr createShape(physx.PxGeometry.Ref geometry, physx.PxMaterialPtr material) { return(createShape((physx.PxGeometry *)(*((IntPtr *)(&geometry))), material)); }
public static physx.PxRigidDynamicPtr PxCreateKinematic(physx.PxPhysicsPtr sdk, physx.PxTransform.Ref transform, physx.PxGeometry.Ref geometry, physx.PxMaterialPtr material, float density, physx.PxTransform.Ref shapeOffset) { return(PxCreateKinematic(sdk, (physx.PxTransform *)(*((IntPtr *)(&transform))), (physx.PxGeometry *)(*((IntPtr *)(&geometry))), material, density, (physx.PxTransform *)(*((IntPtr *)(&shapeOffset))))); }
public static physx.PxRigidStaticPtr PxCreateStatic(physx.PxPhysicsPtr sdk, physx.PxTransform.Ref transform, physx.PxGeometry.Ref geometry, physx.PxMaterialPtr material) { return(PxCreateStatic(sdk, (physx.PxTransform *)(*((IntPtr *)(&transform))), (physx.PxGeometry *)(*((IntPtr *)(&geometry))), material)); }