示例#1
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 internal static extern void PxBroadPhaseRegionPtr_SET_bounds(physx.PxBroadPhaseRegionPtr cls, physx.PxBounds3 value);
示例#2
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 public bool isInside(physx.PxBounds3 box)
 {
     return(isInside((physx.PxBounds3 *) & box));
 }
 internal static extern void PxSceneDescPtr_SET_sanityBounds(physx.PxSceneDescPtr cls, physx.PxBounds3 value);
示例#4
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 public bool intersects1D(physx.PxBounds3 a, uint axis)
 {
     return(intersects1D((physx.PxBounds3 *) & a, axis));
 }
示例#5
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 public bool intersects(physx.PxBounds3 b)
 {
     return(intersects((physx.PxBounds3 *) & b));
 }
示例#6
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 public void include(physx.PxBounds3 b)
 {
     include((physx.PxBounds3 *) & b);
 }
示例#7
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 public physx.PxBounds3 transformFast(physx.PxTransform transform, physx.PxBounds3 bounds)
 {
     return(transformFast((physx.PxTransform *) & transform, (physx.PxBounds3 *) & bounds));
 }
示例#8
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 public physx.PxBounds3 transformFast(physx.PxMat33 matrix, physx.PxBounds3 bounds)
 {
     return(transformFast((physx.PxMat33 *) & matrix, (physx.PxBounds3 *) & bounds));
 }