internal static extern void PxBroadPhaseRegionPtr_SET_bounds(physx.PxBroadPhaseRegionPtr cls, physx.PxBounds3 value);
public bool isInside(physx.PxBounds3 box) { return(isInside((physx.PxBounds3 *) & box)); }
internal static extern void PxSceneDescPtr_SET_sanityBounds(physx.PxSceneDescPtr cls, physx.PxBounds3 value);
public bool intersects1D(physx.PxBounds3 a, uint axis) { return(intersects1D((physx.PxBounds3 *) & a, axis)); }
public bool intersects(physx.PxBounds3 b) { return(intersects((physx.PxBounds3 *) & b)); }
public void include(physx.PxBounds3 b) { include((physx.PxBounds3 *) & b); }
public physx.PxBounds3 transformFast(physx.PxTransform transform, physx.PxBounds3 bounds) { return(transformFast((physx.PxTransform *) & transform, (physx.PxBounds3 *) & bounds)); }
public physx.PxBounds3 transformFast(physx.PxMat33 matrix, physx.PxBounds3 bounds) { return(transformFast((physx.PxMat33 *) & matrix, (physx.PxBounds3 *) & bounds)); }