public void OnTriggerEnter2D(Collider2D coll) { if (coll.gameObject.name == "boundwall2") { persistentvars vars = GameObject.Find("PersistentVarsManager").GetComponent <persistentvars> (); vars.loadNext(NextLevel, NextLevel); } }
private void gameOver() { GameObject.Find("GameManager").GetComponent <PauseManager> ().gameOver(); persistentvars vars = GameObject.Find("PersistentVarsManager").GetComponent <persistentvars> (); vars.storeLevel(Application.loadedLevel); vars.loadBetween(true); Destroy(this.gameObject); }
// Update is called once per frame void Update() { timer = timer - Time.deltaTime; if (timer <= 0.1f & dispb == false) { txt.text = hiddentext; dispb = true; } if (timer <= 0) { persistentvars vars = GameObject.Find("PersistentVarsManager").GetComponent <persistentvars>(); vars.loadLast(); } }