// Use this for initialization
    void Start()
    {
        objPooler = GetComponent <objectPooling>();

        cam = Camera.main.transform;

        for (int i = 0; i < amountOfTilesToSpawn; i++)
        {
            spawnTile();
        }
    }
示例#2
0
 public void Awake()
 {
     Instance = this;
 }
示例#3
0
 private void Awake()
 {
     SharedInstance = this;
 }