public myIntroFollower1(myIntroWalker1 target1, myIntroWalker2 target2) { mover.transform.position = new Vector3(0, 0, 0); Debug.Log("TEST"); findWindowLimits(); //location = new Vector2(-5, 0); //We need to create a new material for WebGL Renderer r = mover.GetComponent <Renderer>(); r.material = new Material(Shader.Find("Diffuse")); this.target1 = target1; this.target2 = target2; }
// Start is called before the first frame update void Start() { walker1 = new myIntroWalker1(); walker2 = new myIntroWalker2(); follower = new myIntroFollower1(walker1, walker2); }