public myIntroFollower1(myIntroWalker1 target1, myIntroWalker2 target2)
    {
        mover.transform.position = new Vector3(0, 0, 0);
        Debug.Log("TEST");
        findWindowLimits();
        //location = new Vector2(-5, 0);
        //We need to create a new material for WebGL
        Renderer r = mover.GetComponent <Renderer>();

        r.material = new Material(Shader.Find("Diffuse"));

        this.target1 = target1;
        this.target2 = target2;
    }
 // Start is called before the first frame update
 void Start()
 {
     walker1  = new myIntroWalker1();
     walker2  = new myIntroWalker2();
     follower = new myIntroFollower1(walker1, walker2);
 }