public void MoveToTrash(GameObject Veg, movement player) { Veg.transform.SetParent(this.transform); Veg.transform.localPosition = Vector3.zero; items.Add(Veg); player.AddScore(vegetableMinusPoint); StartCoroutine(Deleteall()); }
public void MoveToTrash(Salad salad, movement player) { salad.gameObject.transform.SetParent(this.transform); //salad.gameObject.transform.position = Vector3.zero; salad.gameObject.transform.localPosition = Vector3.zero; items.Add(salad.gameObject); player.AddScore(SaladMinusPoint); StartCoroutine(Deleteall()); }
public void OfferAccepted(movement player) { player.AddScore(scoreForFinish); if (RemainTime > (TotalTime * 70.0f / 100.0f)) { Debug.Log("Booster Generated"); Booster.GenerateBooster(player); } Destroy(this.gameObject); }