示例#1
0
    // Update is called once per frame
    void FixedUpdate()
    {
        if (on && !move.g)
        {
            Vector2 mousePos  = Camera.main.ScreenToWorldPoint(Input.mousePosition);
            Vector2 direction = (mousePos + Vector2.up * 0.05f) - (Vector2)transform.position;
            float   angle     = Vector2.SignedAngle(transform.up, direction);
            move.Rotate(Mathf.Clamp(angle / 3, -1, 1));
            rb.angularDrag = Mathf.Abs(rb.angularVelocity / 5f) - Mathf.Abs(angle);
            if (Mathf.Abs(angle) <= 10f && Mathf.Abs(rb.angularVelocity) < 10f)
            {
                move.right[indexR] = false;
                move.left[indexL]  = false;
            }
            else
            {
                bool right = -(angle - Mathf.Sign(angle) * (Mathf.Abs(rb.angularVelocity / 5f) - Mathf.Abs(angle))) >= 0;
                move.right[indexR] = right;
                move.left[indexL]  = !right;
            }
        }
        else
        {
            if (!move.g)
            {
                rb.angularDrag = 0f;
            }

            move.right[indexR] = false;
            move.left[indexL]  = false;
        }
    }