public bool Stand() { m_dealer.Stand(); // TODO: Implement this according to Game_Stand.sequencediagram return(true); }
public bool Stand() { return(m_dealer.Stand()); }
public bool Stand() { m_dealer.Stand(m_player); return(true); }
public bool Stand() { return(m_dealer.Stand(m_player)); }
public bool Stand() { m_dealer.Stand(); return(true); }
public bool Stand() { // TODO: Implement this according to Game_Stand.sequencediagram // Note to self: Add stand in the dealer class. return(m_dealer.Stand()); }
public bool Stand() { return(m_dealer.Stand()); // return true; }
public bool Stand() { // TODO: Implement this according to Game_Stand.sequencediagram return(m_dealer.Stand(m_player)); }
public bool Stand() { // DONE! TODO: Implement this according to Game_Stand.sequencediagram return(m_dealer.Stand()); //return true; }