示例#1
0
 public bool Stand()
 {
     m_dealer.Stand();
     // TODO: Implement this according to Game_Stand.sequencediagram
     return(true);
 }
示例#2
0
文件: Game.cs 项目: Elmona/Blackjack
 public bool Stand()
 {
     return(m_dealer.Stand());
 }
示例#3
0
 public bool Stand()
 {
     m_dealer.Stand(m_player);
     return(true);
 }
示例#4
0
 public bool Stand()
 {
     return(m_dealer.Stand(m_player));
 }
示例#5
0
 public bool Stand()
 {
     m_dealer.Stand();
     return(true);
 }
示例#6
0
 public bool Stand()
 {
     // TODO: Implement this according to Game_Stand.sequencediagram
     // Note to self: Add stand in the dealer class.
     return(m_dealer.Stand());
 }
示例#7
0
 public bool Stand()
 {
     return(m_dealer.Stand());
     // return true;
 }
示例#8
0
文件: Game.cs 项目: Xeald86/blackJack
 public bool Stand()
 {
     // TODO: Implement this according to Game_Stand.sequencediagram
     return(m_dealer.Stand(m_player));
 }
示例#9
0
文件: Game.cs 项目: henceee/1DV607-1
 public bool Stand()
 {
     // DONE! TODO: Implement this according to Game_Stand.sequencediagram
     return(m_dealer.Stand());
     //return true;
 }