Example #1
0
 public bool Stand()
 {
     m_dealer.Stand();
     // TODO: Implement this according to Game_Stand.sequencediagram
     return(true);
 }
Example #2
0
 public bool Stand()
 {
     return(m_dealer.Stand());
 }
Example #3
0
 public bool Stand()
 {
     m_dealer.Stand(m_player);
     return(true);
 }
Example #4
0
 public bool Stand()
 {
     return(m_dealer.Stand(m_player));
 }
Example #5
0
 public bool Stand()
 {
     m_dealer.Stand();
     return(true);
 }
Example #6
0
 public bool Stand()
 {
     // TODO: Implement this according to Game_Stand.sequencediagram
     // Note to self: Add stand in the dealer class.
     return(m_dealer.Stand());
 }
Example #7
0
 public bool Stand()
 {
     return(m_dealer.Stand());
     // return true;
 }
Example #8
0
 public bool Stand()
 {
     // TODO: Implement this according to Game_Stand.sequencediagram
     return(m_dealer.Stand(m_player));
 }
Example #9
0
 public bool Stand()
 {
     // DONE! TODO: Implement this according to Game_Stand.sequencediagram
     return(m_dealer.Stand());
     //return true;
 }