public void MinigameUpdate(float p_deltaTime) { if (State == mg_ss_ECustomerObjectState.DRINK_DELAY) { m_drinkDelayTimer += p_deltaTime; if (m_drinkDelayTimer >= 1.05f) { State = mg_ss_ECustomerObjectState.DRINK; } } }
private void OnCheerCompleted() { State = mg_ss_ECustomerObjectState.IDLE; }
public void StepCompleted() { State = mg_ss_ECustomerObjectState.CHEER; }
public void OrderCompleted() { m_drinkDelayTimer = 0f; State = mg_ss_ECustomerObjectState.DRINK_DELAY; }