private GameObject CreateObject(mg_if_EResourceList p_tag) { GameObject instancedResource = m_minigame.Resources.GetInstancedResource(p_tag); MinigameSpriteHelper.AssignParentTransform(instancedResource, m_gameTransform); return(instancedResource); }
private GameObject CreateObjectForList(List <mg_if_GameObject> p_list, mg_if_EResourceList p_tag) { GameObject gameObject = CreateObject(p_tag); p_list.Add(gameObject.GetComponent <mg_if_GameObject>()); return(gameObject); }