// Use this for initialization void Start () { figure='ñ'; respawnBucle = 0; this.timeGrow = 0; initialScale = this.transform.localScale; // inicialize livesObject livesObject = GameObject.Find ("HearthController"); scriptLives = livesObject.GetComponent<HearthController> (); // inicialize scoreObject scoreObject = GameObject.Find ("UIText"); scriptScore = scoreObject.GetComponent<ScoreCounter>(); correctChecket = 0; // initialize marcador3D marcador3D = GameObject.Find ("marcador3D"); marcador3D_Script = marcador3D.GetComponent<marcador3D>(); marcador3D_Script.enabled = false; marcador3D_mesh = marcador3D.GetComponent<MeshRenderer>(); // Obrim el port del Arduino codeObject.Open(); // Fixem una tasa de refresc per comprobar la entrada codeObject.ReadTimeout = 1; //Instantiate (cylinder, cylinder.transform.position, Quaternion.identity); }
// Use this for initialization void Start() { figure = 'ñ'; respawnBucle = 0; this.timeGrow = 0; initialScale = this.transform.localScale; // inicialize livesObject livesObject = GameObject.Find("HearthController"); scriptLives = livesObject.GetComponent <HearthController> (); // inicialize scoreObject scoreObject = GameObject.Find("UIText"); scriptScore = scoreObject.GetComponent <ScoreCounter>(); correctChecket = 0; // initialize marcador3D marcador3D = GameObject.Find("marcador3D"); marcador3D_Script = marcador3D.GetComponent <marcador3D>(); marcador3D_Script.enabled = false; marcador3D_mesh = marcador3D.GetComponent <MeshRenderer>(); // Obrim el port del Arduino codeObject.Open(); // Fixem una tasa de refresc per comprobar la entrada codeObject.ReadTimeout = 1; //Instantiate (cylinder, cylinder.transform.position, Quaternion.identity); }