Beispiel #1
0
	// Use this for initialization
	void Start () {
		figure='ñ';
		respawnBucle = 0;
		this.timeGrow = 0;
		initialScale = this.transform.localScale;
		// inicialize livesObject
		livesObject = GameObject.Find ("HearthController");
		scriptLives = livesObject.GetComponent<HearthController> ();
		// inicialize scoreObject
		scoreObject = GameObject.Find ("UIText");
		scriptScore = scoreObject.GetComponent<ScoreCounter>();
		correctChecket = 0;
		// initialize marcador3D
		marcador3D = GameObject.Find ("marcador3D");
		marcador3D_Script = marcador3D.GetComponent<marcador3D>(); 
		marcador3D_Script.enabled = false;
		marcador3D_mesh = marcador3D.GetComponent<MeshRenderer>(); 
		
		// Obrim el port del Arduino
		codeObject.Open();
		// Fixem una tasa de refresc per comprobar la entrada
		codeObject.ReadTimeout = 1;

		//Instantiate (cylinder, cylinder.transform.position, Quaternion.identity);
	}
Beispiel #2
0
    // Use this for initialization
    void Start()
    {
        figure        = 'ñ';
        respawnBucle  = 0;
        this.timeGrow = 0;
        initialScale  = this.transform.localScale;
        // inicialize livesObject
        livesObject = GameObject.Find("HearthController");
        scriptLives = livesObject.GetComponent <HearthController> ();
        // inicialize scoreObject
        scoreObject    = GameObject.Find("UIText");
        scriptScore    = scoreObject.GetComponent <ScoreCounter>();
        correctChecket = 0;
        // initialize marcador3D
        marcador3D                = GameObject.Find("marcador3D");
        marcador3D_Script         = marcador3D.GetComponent <marcador3D>();
        marcador3D_Script.enabled = false;
        marcador3D_mesh           = marcador3D.GetComponent <MeshRenderer>();

        // Obrim el port del Arduino
        codeObject.Open();
        // Fixem una tasa de refresc per comprobar la entrada
        codeObject.ReadTimeout = 1;

        //Instantiate (cylinder, cylinder.transform.position, Quaternion.identity);
    }