// Use this for initialization
    void Start()
    {
        TimeElapsed = 0;

        LevelManager = GameObject.Find("Level");
        LevelManagerScript = LevelManager.GetComponent<lvl>();
    }
 void Start()
 {
     LevelManager = GameObject.Find ("Level").GetComponent<lvl> ();
     Enabled = true;
 }
示例#3
0
 public IEnumerable <Detail> Ch_LVL_NOW(lvl data)
 {
     return(repository.Ch_LVL_NOW(data));
 }