// Use this for initialization void Start() { TimeElapsed = 0; LevelManager = GameObject.Find("Level"); LevelManagerScript = LevelManager.GetComponent<lvl>(); }
void Start() { LevelManager = GameObject.Find ("Level").GetComponent<lvl> (); Enabled = true; }
public IEnumerable <Detail> Ch_LVL_NOW(lvl data) { return(repository.Ch_LVL_NOW(data)); }