示例#1
0
 void OnTriggerEnter(Collider other)
 {
     if (other.CompareTag("Enemy"))
     {
         look_around l = obj.GetComponent <look_around>();
         if (other.GetComponent <moving>() != null)
         {
             moving l2 = other.GetComponent <moving>();
             l.addenemy(other.transform, l2.whalk_in);
         }
         else
         {
             l.addenemy(other.transform, 0);
         }
     }
 }
示例#2
0
    void OnTriggerExit(Collider other)
    {
        look_around l = obj.GetComponent <look_around>();

        l.deletenemy(other.transform);
    }