void OnTriggerEnter(Collider other) { if (other.CompareTag("Enemy")) { look_around l = obj.GetComponent <look_around>(); if (other.GetComponent <moving>() != null) { moving l2 = other.GetComponent <moving>(); l.addenemy(other.transform, l2.whalk_in); } else { l.addenemy(other.transform, 0); } } }
void OnTriggerExit(Collider other) { look_around l = obj.GetComponent <look_around>(); l.deletenemy(other.transform); }