// Update is called once per frame void Update() { int n = Random.Range(2, 4096); string item = new string('b', n); item = '[' + item + ']'; m_logger.LogOut(item); m_lstStandard.Add(item); }
// Update is called once per frame void Update() { int n = Random.Range(2, 4096); string item = new string('b', n); item = '[' + item + ']'; m_t = Environment.TickCount - m_t0; if (m_t > 1000) { float fps = ((float)m_f / (float)m_t) * 1000; int fps_i = Math.bottom(fps); string fps_s = string.Format("fps={0, 3:D}", fps_i); item += fps_s } m_f++; m_logger.LogOut(item); }