private void spawnFX(lodeFX fx) { if (fx) { GameObject newFX = Instantiate(fx, transform.position, Quaternion.identity).gameObject; newFX.GetComponent <SpriteRenderer>().flipX = _spriteRenderer.flipX; } }
public void SpawnFX(lodeFX fx) { if (fx) { GameObject newFX = Instantiate(fx, transform.position + Vector3.down * .5f, Quaternion.identity).gameObject; newFX.GetComponent <SpriteRenderer>().flipX = _spriteRenderer.flipX; } }