コード例 #1
0
 private void spawnFX(lodeFX fx)
 {
     if (fx)
     {
         GameObject newFX = Instantiate(fx, transform.position, Quaternion.identity).gameObject;
         newFX.GetComponent <SpriteRenderer>().flipX = _spriteRenderer.flipX;
     }
 }
コード例 #2
0
 public void SpawnFX(lodeFX fx)
 {
     if (fx)
     {
         GameObject newFX = Instantiate(fx, transform.position + Vector3.down * .5f, Quaternion.identity).gameObject;
         newFX.GetComponent <SpriteRenderer>().flipX = _spriteRenderer.flipX;
     }
 }