void Start() { instruction = GetComponent <Text>(); GameObject levelLoad = GameObject.Find("level loader"); load = levelLoad.GetComponent("level_loader") as level_loader; }
void Start() { pauseui.SetActive(false); GameObject levelLoad = GameObject.Find("level loader"); load = levelLoad.GetComponent("level_loader") as level_loader; }
// Start is called before the first frame update void Start() { _distanceJoint.enabled = false; _distanceJoint2.enabled = false; rb = GetComponent <Rigidbody2D>(); coll = GetComponent <collision>(); anim = GetComponent <Animator> (); GameObject levelLoad = GameObject.Find("level loader"); load = levelLoad.GetComponent("level_loader") as level_loader; GameObject swapper = GameObject.Find("swap arrow"); swapScript = swapper.GetComponent <spiderswap>(); }