Beispiel #1
0
    void Start()
    {
        instruction = GetComponent <Text>();
        GameObject levelLoad = GameObject.Find("level loader");

        load = levelLoad.GetComponent("level_loader") as level_loader;
    }
Beispiel #2
0
    void Start()
    {
        pauseui.SetActive(false);
        GameObject levelLoad = GameObject.Find("level loader");

        load = levelLoad.GetComponent("level_loader") as level_loader;
    }
Beispiel #3
0
    // Start is called before the first frame update
    void Start()
    {
        _distanceJoint.enabled  = false;
        _distanceJoint2.enabled = false;
        rb   = GetComponent <Rigidbody2D>();
        coll = GetComponent <collision>();
        anim = GetComponent <Animator> ();

        GameObject levelLoad = GameObject.Find("level loader");

        load = levelLoad.GetComponent("level_loader") as level_loader;

        GameObject swapper = GameObject.Find("swap arrow");

        swapScript = swapper.GetComponent <spiderswap>();
    }