public EnemyTracker(GameProps gameProps, int[,] map, IConsole console, HeadPositionReducer headPositionReducer) { _gameProps = gameProps; _console = console; _headPositionReducer = headPositionReducer; map.CloneMap(); _binaryMap = BinaryTrack.FromCartesian(gameProps, map); _currentTrack = BinaryTrack.StartEmptyTrack(gameProps); }