public void CycleMode() { cur_mode++; if((int)cur_mode == mode_count) cur_mode = 0; UpdateCursor(); }
public void Start() { cur_mode = iMode.MODE_IDENTIFY; scr_mouse = GameObject.Find("Main Camera").GetComponent<MouseCursor>(); UpdateCursor(); }
public void SetMode(iMode mode) { cur_mode = mode; UpdateCursor(); }