public void CycleMode()
 {
     cur_mode++;
     if((int)cur_mode == mode_count)
         cur_mode = 0;
     UpdateCursor();
 }
    public void Start()
    {
        cur_mode = iMode.MODE_IDENTIFY;

        scr_mouse = GameObject.Find("Main Camera").GetComponent<MouseCursor>();

        UpdateCursor();
    }
 public void SetMode(iMode mode)
 {
     cur_mode = mode;
     UpdateCursor();
 }