// Use this for initialization void Start() { _Logic = GameLogic.GetComponent <GameLogic>(); _PieceHolder = GameLogic.GetComponent <holdPiece>(); }
// Use this for initialization void Start() { holdpiece = gameLogic.GetComponent <holdPiece> (); gamelogic = gameLogic.GetComponent <GameLogic> (); }
// Use this for initialization void Start() { gameLogicHoldPiece = GameLogic.GetComponent <holdPiece>(); }