public GameEndpoint(WebSocketList connections) : base(connections) { Game.SubscribeToClientMessages(OnGameStateUpdate); }
public WebsocketEndpoint(WebSocketList connections) { this.connections = connections; }
public GameEndpoint(WebSocketList connections) : base(connections) { Game.SubscribeToClientMessages(OnGameStateUpdate); }
public WebsocketEndpoint(WebSocketList connections) { this.connections = connections; }