public static global::System.Object createDecelerationMotion(int n1, int n2, int n3){ //XMLVM_BEGIN_WRAPPER[com.codename1.ui.animations.Motion: com.codename1.ui.animations.Motion createDecelerationMotion(int, int, int)] global::org.xmlvm._nElement _r0; global::System.Object _r0_o = null; global::org.xmlvm._nElement _r1; global::System.Object _r1_o = null; global::org.xmlvm._nElement _r2; global::System.Object _r2_o = null; global::org.xmlvm._nElement _r3; global::System.Object _r3_o = null; global::org.xmlvm._nElement _r4; global::System.Object _r4_o = null; global::org.xmlvm._nExceptionAdapter _ex = null; _r2.i = n1; _r3.i = n2; _r4.i = n3; _r0_o = new global::com.codename1.ui.animations.Motion(); ((global::com.codename1.ui.animations.Motion) _r0_o).@this((int) _r2.i, (int) _r3.i, (int) _r4.i); _r1.i = 3; ((global::com.codename1.ui.animations.Motion) _r0_o)._fmotionType = _r1.i; return (global::com.codename1.ui.animations.Motion) _r0_o; //XMLVM_END_WRAPPER[com.codename1.ui.animations.Motion: com.codename1.ui.animations.Motion createDecelerationMotion(int, int, int)] }
public static global::System.Object createFrictionMotion(int n1, int n2, float n3, float n4){ //XMLVM_BEGIN_WRAPPER[com.codename1.ui.animations.Motion: com.codename1.ui.animations.Motion createFrictionMotion(int, int, float, float)] global::org.xmlvm._nElement _r0; global::System.Object _r0_o = null; global::org.xmlvm._nElement _r1; global::System.Object _r1_o = null; global::org.xmlvm._nElement _r2; global::System.Object _r2_o = null; global::org.xmlvm._nElement _r3; global::System.Object _r3_o = null; global::org.xmlvm._nElement _r4; global::System.Object _r4_o = null; global::org.xmlvm._nElement _r5; global::System.Object _r5_o = null; global::org.xmlvm._nExceptionAdapter _ex = null; _r2.i = n1; _r3.i = n2; _r4.f = n3; _r5.f = n4; _r0_o = new global::com.codename1.ui.animations.Motion(); ((global::com.codename1.ui.animations.Motion) _r0_o).@this((int) _r2.i, (float) _r4.f, (float) _r5.f); ((global::com.codename1.ui.animations.Motion) _r0_o)._fdestinationValue = _r3.i; _r1.i = 2; ((global::com.codename1.ui.animations.Motion) _r0_o)._fmotionType = _r1.i; return (global::com.codename1.ui.animations.Motion) _r0_o; //XMLVM_END_WRAPPER[com.codename1.ui.animations.Motion: com.codename1.ui.animations.Motion createFrictionMotion(int, int, float, float)] }
public static global::System.Object createCubicBezierMotion(int n1, int n2, int n3, float n4, float n5, float n6, float n7){ //XMLVM_BEGIN_WRAPPER[com.codename1.ui.animations.Motion: com.codename1.ui.animations.Motion createCubicBezierMotion(int, int, int, float, float, float, float)] global::org.xmlvm._nElement _r0; global::System.Object _r0_o = null; global::org.xmlvm._nElement _r1; global::System.Object _r1_o = null; global::org.xmlvm._nElement _r2; global::System.Object _r2_o = null; global::org.xmlvm._nElement _r3; global::System.Object _r3_o = null; global::org.xmlvm._nElement _r4; global::System.Object _r4_o = null; global::org.xmlvm._nElement _r5; global::System.Object _r5_o = null; global::org.xmlvm._nElement _r6; global::System.Object _r6_o = null; global::org.xmlvm._nElement _r7; global::System.Object _r7_o = null; global::org.xmlvm._nElement _r8; global::System.Object _r8_o = null; global::org.xmlvm._nExceptionAdapter _ex = null; _r2.i = n1; _r3.i = n2; _r4.i = n3; _r5.f = n4; _r6.f = n5; _r7.f = n6; _r8.f = n7; _r0_o = new global::com.codename1.ui.animations.Motion(); ((global::com.codename1.ui.animations.Motion) _r0_o).@this((int) _r2.i, (int) _r3.i, (int) _r4.i); _r1.i = 4; ((global::com.codename1.ui.animations.Motion) _r0_o)._fmotionType = _r1.i; ((global::com.codename1.ui.animations.Motion) _r0_o)._fp0 = _r5.f; ((global::com.codename1.ui.animations.Motion) _r0_o)._fp1 = _r6.f; ((global::com.codename1.ui.animations.Motion) _r0_o)._fp2 = _r7.f; ((global::com.codename1.ui.animations.Motion) _r0_o)._fp3 = _r8.f; return (global::com.codename1.ui.animations.Motion) _r0_o; //XMLVM_END_WRAPPER[com.codename1.ui.animations.Motion: com.codename1.ui.animations.Motion createCubicBezierMotion(int, int, int, float, float, float, float)] }