Exemple #1
0
public static global::System.Object createDecelerationMotion(int n1, int n2, int n3){
//XMLVM_BEGIN_WRAPPER[com.codename1.ui.animations.Motion: com.codename1.ui.animations.Motion createDecelerationMotion(int, int, int)]
    global::org.xmlvm._nElement _r0;
    global::System.Object _r0_o = null;
    global::org.xmlvm._nElement _r1;
    global::System.Object _r1_o = null;
    global::org.xmlvm._nElement _r2;
    global::System.Object _r2_o = null;
    global::org.xmlvm._nElement _r3;
    global::System.Object _r3_o = null;
    global::org.xmlvm._nElement _r4;
    global::System.Object _r4_o = null;
    global::org.xmlvm._nExceptionAdapter _ex = null;
    _r2.i = n1;
    _r3.i = n2;
    _r4.i = n3;
    _r0_o = new global::com.codename1.ui.animations.Motion();
    ((global::com.codename1.ui.animations.Motion) _r0_o).@this((int) _r2.i, (int) _r3.i, (int) _r4.i);
    _r1.i = 3;
    ((global::com.codename1.ui.animations.Motion) _r0_o)._fmotionType = _r1.i;
    return (global::com.codename1.ui.animations.Motion) _r0_o;
//XMLVM_END_WRAPPER[com.codename1.ui.animations.Motion: com.codename1.ui.animations.Motion createDecelerationMotion(int, int, int)]
}
Exemple #2
0
public static global::System.Object createFrictionMotion(int n1, int n2, float n3, float n4){
//XMLVM_BEGIN_WRAPPER[com.codename1.ui.animations.Motion: com.codename1.ui.animations.Motion createFrictionMotion(int, int, float, float)]
    global::org.xmlvm._nElement _r0;
    global::System.Object _r0_o = null;
    global::org.xmlvm._nElement _r1;
    global::System.Object _r1_o = null;
    global::org.xmlvm._nElement _r2;
    global::System.Object _r2_o = null;
    global::org.xmlvm._nElement _r3;
    global::System.Object _r3_o = null;
    global::org.xmlvm._nElement _r4;
    global::System.Object _r4_o = null;
    global::org.xmlvm._nElement _r5;
    global::System.Object _r5_o = null;
    global::org.xmlvm._nExceptionAdapter _ex = null;
    _r2.i = n1;
    _r3.i = n2;
    _r4.f = n3;
    _r5.f = n4;
    _r0_o = new global::com.codename1.ui.animations.Motion();
    ((global::com.codename1.ui.animations.Motion) _r0_o).@this((int) _r2.i, (float) _r4.f, (float) _r5.f);
    ((global::com.codename1.ui.animations.Motion) _r0_o)._fdestinationValue = _r3.i;
    _r1.i = 2;
    ((global::com.codename1.ui.animations.Motion) _r0_o)._fmotionType = _r1.i;
    return (global::com.codename1.ui.animations.Motion) _r0_o;
//XMLVM_END_WRAPPER[com.codename1.ui.animations.Motion: com.codename1.ui.animations.Motion createFrictionMotion(int, int, float, float)]
}
Exemple #3
0
public static global::System.Object createCubicBezierMotion(int n1, int n2, int n3, float n4, float n5, float n6, float n7){
//XMLVM_BEGIN_WRAPPER[com.codename1.ui.animations.Motion: com.codename1.ui.animations.Motion createCubicBezierMotion(int, int, int, float, float, float, float)]
    global::org.xmlvm._nElement _r0;
    global::System.Object _r0_o = null;
    global::org.xmlvm._nElement _r1;
    global::System.Object _r1_o = null;
    global::org.xmlvm._nElement _r2;
    global::System.Object _r2_o = null;
    global::org.xmlvm._nElement _r3;
    global::System.Object _r3_o = null;
    global::org.xmlvm._nElement _r4;
    global::System.Object _r4_o = null;
    global::org.xmlvm._nElement _r5;
    global::System.Object _r5_o = null;
    global::org.xmlvm._nElement _r6;
    global::System.Object _r6_o = null;
    global::org.xmlvm._nElement _r7;
    global::System.Object _r7_o = null;
    global::org.xmlvm._nElement _r8;
    global::System.Object _r8_o = null;
    global::org.xmlvm._nExceptionAdapter _ex = null;
    _r2.i = n1;
    _r3.i = n2;
    _r4.i = n3;
    _r5.f = n4;
    _r6.f = n5;
    _r7.f = n6;
    _r8.f = n7;
    _r0_o = new global::com.codename1.ui.animations.Motion();
    ((global::com.codename1.ui.animations.Motion) _r0_o).@this((int) _r2.i, (int) _r3.i, (int) _r4.i);
    _r1.i = 4;
    ((global::com.codename1.ui.animations.Motion) _r0_o)._fmotionType = _r1.i;
    ((global::com.codename1.ui.animations.Motion) _r0_o)._fp0 = _r5.f;
    ((global::com.codename1.ui.animations.Motion) _r0_o)._fp1 = _r6.f;
    ((global::com.codename1.ui.animations.Motion) _r0_o)._fp2 = _r7.f;
    ((global::com.codename1.ui.animations.Motion) _r0_o)._fp3 = _r8.f;
    return (global::com.codename1.ui.animations.Motion) _r0_o;
//XMLVM_END_WRAPPER[com.codename1.ui.animations.Motion: com.codename1.ui.animations.Motion createCubicBezierMotion(int, int, int, float, float, float, float)]
}