public void Uniform2(int location, global::Uno.Float2 value) { try { this.BeginFunc(); this._gl.Uniform2(location, value); } finally { this.EndFunc(); } }
public PointerEventArgs(PointerType type, EventModifiers modifiers, bool primary, global::Uno.Float2 position, int fingerId, MouseButton mouseButton, global::Uno.Float2 wheelDelta, WheelDeltaMode wheelDeltaMode) { this.PointerType = type; this.Modifiers = modifiers; this.IsPrimary = primary; this.Position = position; this.FingerId = fingerId; this.MouseButton = mouseButton; this.WheelDelta = wheelDelta; this.WheelDeltaMode = wheelDeltaMode; }
public static void Uniform2(int location, global::Uno.Float2 value) { GL._gl.Uniform2(location, value); }