示例#1
0
 public void Uniform2(int location, global::Uno.Float2 value)
 {
     try
     {
         this.BeginFunc();
         this._gl.Uniform2(location, value);
     }
     finally
     {
         this.EndFunc();
     }
 }
示例#2
0
 public PointerEventArgs(PointerType type, EventModifiers modifiers, bool primary, global::Uno.Float2 position, int fingerId, MouseButton mouseButton, global::Uno.Float2 wheelDelta, WheelDeltaMode wheelDeltaMode)
 {
     this.PointerType    = type;
     this.Modifiers      = modifiers;
     this.IsPrimary      = primary;
     this.Position       = position;
     this.FingerId       = fingerId;
     this.MouseButton    = mouseButton;
     this.WheelDelta     = wheelDelta;
     this.WheelDeltaMode = wheelDeltaMode;
 }
示例#3
0
文件: GL.cs 项目: yongaru/uno
 public static void Uniform2(int location, global::Uno.Float2 value)
 {
     GL._gl.Uniform2(location, value);
 }