示例#1
0
                private static bool _Modified_ComputeIsReadOnly(global::LightSwitchApplication.Skill e)
                {
                    bool result = false;

                    e.Modified_IsReadOnly(ref result);
                    return(result);
                }
示例#2
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                private static bool _SkillDescription_ComputeIsReadOnly(global::LightSwitchApplication.Skill e)
                {
                    bool result = false;

                    e.SkillDescription_IsReadOnly(ref result);
                    return(result);
                }
示例#3
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 private static void _SkillDescription_OnValueChanged(global::LightSwitchApplication.Skill e)
 {
     e.SkillDescription_Changed();
 }
示例#4
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 private static void _SkillDescription_Validate(global::LightSwitchApplication.Skill e, global::Microsoft.LightSwitch.EntityValidationResultsBuilder r)
 {
     e.SkillDescription_Validate(r);
 }
示例#5
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 private static void _RowVersion_OnValueChanged(global::LightSwitchApplication.Skill e)
 {
     e.RowVersion_Changed();
 }
示例#6
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 private static void _Id_OnValueChanged(global::LightSwitchApplication.Skill e)
 {
     e.Id_Changed();
 }
 private static void __Skills_Validate(global::LightSwitchApplication.ApplicationDataService d, global::LightSwitchApplication.Skill e, global::Microsoft.LightSwitch.EntitySetValidationResultsBuilder r)
 {
     d.Skills_Validate(e, r);
 }
 private static void __Skills_Deleted(global::LightSwitchApplication.ApplicationDataService d, global::LightSwitchApplication.Skill e)
 {
     d.Skills_Deleted(e);
 }
 private static void __Skills_Inserting(global::LightSwitchApplication.ApplicationDataService d, global::LightSwitchApplication.Skill e)
 {
     d.Skills_Inserting(e);
 }
 partial void Skills_Validate(global::LightSwitchApplication.Skill entity, global::Microsoft.LightSwitch.EntitySetValidationResultsBuilder results);
 partial void Skills_Deleted(global::LightSwitchApplication.Skill entity);
 partial void Skills_Updating(global::LightSwitchApplication.Skill entity);
示例#13
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 private static void _Skill_SetImplementationValue(global::LightSwitchApplication.EngineerSkill.DetailsClass d, global::LightSwitchApplication.Skill v)
 {
     d.SetImplementationValue(global::LightSwitchApplication.EngineerSkill.DetailsClass.PropertySetProperties.Skill, ref d._Skill, (i, ev) => i.Skill = ev, v);
 }
示例#14
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 private static void _ModifiedBy_OnValueChanged(global::LightSwitchApplication.Skill e)
 {
     e.ModifiedBy_Changed();
 }
示例#15
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 private static void _ModifiedBy_Validate(global::LightSwitchApplication.Skill e, global::Microsoft.LightSwitch.EntityValidationResultsBuilder r)
 {
     e.ModifiedBy_Validate(r);
 }