示例#1
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 public static extern int fcMP4WriteMemory(fcMP4Context ctx, IntPtr dst, int begin_frame, int end_frame);
示例#2
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 [DllImport("fccore")] public static extern Bool             fcMP4AddAudioFrame(fcMP4Context ctx, float[] samples, int num_samples, double timestamp = -1.0);
示例#3
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 public static extern int fcMP4GetExpectedDataSize(fcMP4Context ctx, int begin_frame, int end_frame);
示例#4
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 public static extern void fcMP4GetFrameData(fcMP4Context ctx, IntPtr tex, int frame);
示例#5
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文件: fcAPI.cs 项目: ubisoft/vrtist
 [DllImport("fccore")] public static extern Bool fcMP4AddAudioSamples(fcMP4Context ctx, float[] samples, int num_samples);
示例#6
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 public static extern void fcMP4DestroyContext(fcMP4Context ctx);
示例#7
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 [DllImport("FrameCapturer")] public static extern bool         fcMP4AddVideoFrameTexture(fcMP4Context ctx, IntPtr tex);
示例#8
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 public static int fcMP4AddVideoFrameTexture(fcMP4Context ctx, RenderTexture tex, double time, int id)
 {
     return(fcMP4AddVideoFrameTextureDeferred(ctx, tex.GetNativeTexturePtr(), fcGetPixelFormat(tex.format), time, id));
 }
示例#9
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 private static extern int fcMP4AddVideoFrameTextureDeferred(fcMP4Context ctx, IntPtr tex, fcPixelFormat fmt, double time, int id);
示例#10
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 private static extern IntPtr fcMP4GetVideoEncoderInfo(fcMP4Context ctx);
示例#11
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 public static string fcMP4GetVideoEncoderInfoS(fcMP4Context ctx)
 {
     return Marshal.PtrToStringAnsi(fcMP4GetVideoEncoderInfo(ctx));
 }
示例#12
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 public static int fcMP4AddVideoFrameTexture(fcMP4Context ctx, RenderTexture tex, double time, int id)
 {
     return fcMP4AddVideoFrameTextureDeferred(ctx, tex.GetNativeTexturePtr(), fcGetPixelFormat(tex.format), time, id);
 }
示例#13
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 public static extern void fcMP4AddOutputStream(fcMP4Context ctx, fcStream s);
示例#14
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 [DllImport("FrameCapturer")] public static extern void             fcMP4AddOutputStream(fcMP4Context ctx, fcStream s);
示例#15
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 [DllImport("FrameCapturer")] public static extern bool         fcMP4AddVideoFramePixels(fcMP4Context ctx, IntPtr pixels, fcEColorSpace cs = fcEColorSpace.RGBA);
示例#16
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 [DllImport("FrameCapturer")] private static extern int             fcMP4AddVideoFrameTextureDeferred(fcMP4Context ctx, IntPtr tex, fcPixelFormat fmt, double time, int id);
示例#17
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 [DllImport("FrameCapturer")] public static extern bool         fcMP4AddAudioSamples(fcMP4Context ctx, float[] samples, int num_samples);
示例#18
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文件: fcAPI.cs 项目: ubisoft/vrtist
 [DllImport("fccore")] private static extern IntPtr fcMP4GetVideoEncoderInfo(fcMP4Context ctx);
示例#19
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 [DllImport("FrameCapturer")] public static extern void         fcMP4ClearFrame(fcMP4Context ctx);
示例#20
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 public static extern Bool fcMP4AddAudioFrame(fcMP4Context ctx, float[] samples, int num_samples, double time = -1.0);
示例#21
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 [DllImport("FrameCapturer")] public static extern bool         fcMP4WriteFile(fcMP4Context ctx, string path, int begin_frame, int end_frame);
示例#22
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 public static extern void fcMP4EraseFrame(fcMP4Context ctx, int begin_frame, int end_frame);
示例#23
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 [DllImport("FrameCapturer")] public static extern int          fcMP4WriteMemory(fcMP4Context ctx, IntPtr dst, int begin_frame, int end_frame);
示例#24
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 public static extern int fcMP4GetFrameCount(fcMP4Context ctx);
示例#25
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 [DllImport("FrameCapturer")] public static extern int          fcMP4GetFrameCount(fcMP4Context ctx);
示例#26
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 public static extern bool fcMP4WriteFile(fcMP4Context ctx, string path, int begin_frame, int end_frame);
示例#27
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 [DllImport("FrameCapturer")] public static extern void         fcMP4GetFrameData(fcMP4Context ctx, IntPtr tex, int frame);
示例#28
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 [DllImport("fccore")] private static extern void            fcMP4DestroyContext(fcMP4Context ctx);
示例#29
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 [DllImport("FrameCapturer")] public static extern int          fcMP4GetExpectedDataSize(fcMP4Context ctx, int begin_frame, int end_frame);
示例#30
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 [DllImport("FrameCapturer")] public static extern void             fcMP4DestroyContext(fcMP4Context ctx);
示例#31
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 [DllImport("FrameCapturer")] public static extern void         fcMP4EraseFrame(fcMP4Context ctx, int begin_frame, int end_frame);
示例#32
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 [DllImport("FrameCapturer")] private static extern IntPtr          fcMP4GetVideoEncoderInfo(fcMP4Context ctx);
示例#33
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 public static extern bool fcMP4AddAudioSamples(fcMP4Context ctx, float[] samples, int num_samples);
示例#34
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 [DllImport("FrameCapturer")] public static extern Bool             fcMP4AddAudioFrame(fcMP4Context ctx, float[] samples, int num_samples, double time = -1.0);
示例#35
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 public static extern bool fcMP4AddVideoFramePixels(fcMP4Context ctx, IntPtr pixels, fcEColorSpace cs=fcEColorSpace.RGBA);
示例#36
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文件: fcAPI.cs 项目: ubisoft/vrtist
 [DllImport("fccore")] public static extern void fcMP4AddOutputStream(fcMP4Context ctx, fcStream s);
示例#37
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 public static extern bool fcMP4AddVideoFrameTexture(fcMP4Context ctx, IntPtr tex);
示例#38
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文件: fcAPI.cs 项目: ubisoft/vrtist
 [DllImport("fccore")] public static extern Bool fcMP4AddVideoFramePixels(fcMP4Context ctx, byte[] pixels, fcPixelFormat fmt, double timestamp = -1.0);
示例#39
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 public static extern void fcMP4ClearFrame(fcMP4Context ctx);
示例#40
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文件: fcAPI.cs 项目: ubisoft/vrtist
 public static string fcMP4GetVideoEncoderInfoS(fcMP4Context ctx)
 {
     return(Marshal.PtrToStringAnsi(fcMP4GetVideoEncoderInfo(ctx)));
 }
示例#41
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 [DllImport("fccore")] private static extern fcDeferredCall fcMP4AddVideoFrameTextureDeferred(fcMP4Context ctx, IntPtr tex, fcPixelFormat fmt, double time, fcDeferredCall id);