예제 #1
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 public static extern int fcMP4WriteMemory(fcMP4Context ctx, IntPtr dst, int begin_frame, int end_frame);
예제 #2
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 [DllImport("fccore")] public static extern Bool             fcMP4AddAudioFrame(fcMP4Context ctx, float[] samples, int num_samples, double timestamp = -1.0);
예제 #3
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 public static extern int fcMP4GetExpectedDataSize(fcMP4Context ctx, int begin_frame, int end_frame);
예제 #4
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 public static extern void fcMP4GetFrameData(fcMP4Context ctx, IntPtr tex, int frame);
예제 #5
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파일: fcAPI.cs 프로젝트: ubisoft/vrtist
 [DllImport("fccore")] public static extern Bool fcMP4AddAudioSamples(fcMP4Context ctx, float[] samples, int num_samples);
예제 #6
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 public static extern void fcMP4DestroyContext(fcMP4Context ctx);
예제 #7
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 [DllImport("FrameCapturer")] public static extern bool         fcMP4AddVideoFrameTexture(fcMP4Context ctx, IntPtr tex);
예제 #8
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 public static int fcMP4AddVideoFrameTexture(fcMP4Context ctx, RenderTexture tex, double time, int id)
 {
     return(fcMP4AddVideoFrameTextureDeferred(ctx, tex.GetNativeTexturePtr(), fcGetPixelFormat(tex.format), time, id));
 }
예제 #9
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 private static extern int fcMP4AddVideoFrameTextureDeferred(fcMP4Context ctx, IntPtr tex, fcPixelFormat fmt, double time, int id);
예제 #10
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 private static extern IntPtr fcMP4GetVideoEncoderInfo(fcMP4Context ctx);
예제 #11
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 public static string fcMP4GetVideoEncoderInfoS(fcMP4Context ctx)
 {
     return Marshal.PtrToStringAnsi(fcMP4GetVideoEncoderInfo(ctx));
 }
예제 #12
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 public static int fcMP4AddVideoFrameTexture(fcMP4Context ctx, RenderTexture tex, double time, int id)
 {
     return fcMP4AddVideoFrameTextureDeferred(ctx, tex.GetNativeTexturePtr(), fcGetPixelFormat(tex.format), time, id);
 }
예제 #13
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 public static extern void fcMP4AddOutputStream(fcMP4Context ctx, fcStream s);
예제 #14
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 [DllImport("FrameCapturer")] public static extern void             fcMP4AddOutputStream(fcMP4Context ctx, fcStream s);
예제 #15
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 [DllImport("FrameCapturer")] public static extern bool         fcMP4AddVideoFramePixels(fcMP4Context ctx, IntPtr pixels, fcEColorSpace cs = fcEColorSpace.RGBA);
예제 #16
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 [DllImport("FrameCapturer")] private static extern int             fcMP4AddVideoFrameTextureDeferred(fcMP4Context ctx, IntPtr tex, fcPixelFormat fmt, double time, int id);
예제 #17
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 [DllImport("FrameCapturer")] public static extern bool         fcMP4AddAudioSamples(fcMP4Context ctx, float[] samples, int num_samples);
예제 #18
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파일: fcAPI.cs 프로젝트: ubisoft/vrtist
 [DllImport("fccore")] private static extern IntPtr fcMP4GetVideoEncoderInfo(fcMP4Context ctx);
예제 #19
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 [DllImport("FrameCapturer")] public static extern void         fcMP4ClearFrame(fcMP4Context ctx);
예제 #20
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 public static extern Bool fcMP4AddAudioFrame(fcMP4Context ctx, float[] samples, int num_samples, double time = -1.0);
예제 #21
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 [DllImport("FrameCapturer")] public static extern bool         fcMP4WriteFile(fcMP4Context ctx, string path, int begin_frame, int end_frame);
예제 #22
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 public static extern void fcMP4EraseFrame(fcMP4Context ctx, int begin_frame, int end_frame);
예제 #23
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 [DllImport("FrameCapturer")] public static extern int          fcMP4WriteMemory(fcMP4Context ctx, IntPtr dst, int begin_frame, int end_frame);
예제 #24
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 public static extern int fcMP4GetFrameCount(fcMP4Context ctx);
예제 #25
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 [DllImport("FrameCapturer")] public static extern int          fcMP4GetFrameCount(fcMP4Context ctx);
예제 #26
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 public static extern bool fcMP4WriteFile(fcMP4Context ctx, string path, int begin_frame, int end_frame);
예제 #27
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 [DllImport("FrameCapturer")] public static extern void         fcMP4GetFrameData(fcMP4Context ctx, IntPtr tex, int frame);
예제 #28
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 [DllImport("fccore")] private static extern void            fcMP4DestroyContext(fcMP4Context ctx);
예제 #29
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 [DllImport("FrameCapturer")] public static extern int          fcMP4GetExpectedDataSize(fcMP4Context ctx, int begin_frame, int end_frame);
예제 #30
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 [DllImport("FrameCapturer")] public static extern void             fcMP4DestroyContext(fcMP4Context ctx);
예제 #31
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 [DllImport("FrameCapturer")] public static extern void         fcMP4EraseFrame(fcMP4Context ctx, int begin_frame, int end_frame);
예제 #32
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 [DllImport("FrameCapturer")] private static extern IntPtr          fcMP4GetVideoEncoderInfo(fcMP4Context ctx);
예제 #33
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 public static extern bool fcMP4AddAudioSamples(fcMP4Context ctx, float[] samples, int num_samples);
예제 #34
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 [DllImport("FrameCapturer")] public static extern Bool             fcMP4AddAudioFrame(fcMP4Context ctx, float[] samples, int num_samples, double time = -1.0);
예제 #35
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 public static extern bool fcMP4AddVideoFramePixels(fcMP4Context ctx, IntPtr pixels, fcEColorSpace cs=fcEColorSpace.RGBA);
예제 #36
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파일: fcAPI.cs 프로젝트: ubisoft/vrtist
 [DllImport("fccore")] public static extern void fcMP4AddOutputStream(fcMP4Context ctx, fcStream s);
예제 #37
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 public static extern bool fcMP4AddVideoFrameTexture(fcMP4Context ctx, IntPtr tex);
예제 #38
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파일: fcAPI.cs 프로젝트: ubisoft/vrtist
 [DllImport("fccore")] public static extern Bool fcMP4AddVideoFramePixels(fcMP4Context ctx, byte[] pixels, fcPixelFormat fmt, double timestamp = -1.0);
예제 #39
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 public static extern void fcMP4ClearFrame(fcMP4Context ctx);
예제 #40
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파일: fcAPI.cs 프로젝트: ubisoft/vrtist
 public static string fcMP4GetVideoEncoderInfoS(fcMP4Context ctx)
 {
     return(Marshal.PtrToStringAnsi(fcMP4GetVideoEncoderInfo(ctx)));
 }
예제 #41
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 [DllImport("fccore")] private static extern fcDeferredCall fcMP4AddVideoFrameTextureDeferred(fcMP4Context ctx, IntPtr tex, fcPixelFormat fmt, double time, fcDeferredCall id);