Inheritance: System.Web.UI.Page
	// Use this for initialization
	void Start () {
		e = GetComponent<ex> ();
	    
		dist=0 ;

       
	}
示例#2
0
    static void Main()
    {
        var a = (int)default;

        void C(CS a) => System.Console.Write(a.Exec());

S:
        CS b = new H();

        if (a == default)
        {
            goto W;
        }
        b = new e();
        if (a == 1)
        {
            goto W;
        }
        b = new l();
        if ((a > 1 && a < 4) || a == 9)
        {
            goto W;
        }
        b = new o();
        if (a == 4 || a == 7)
        {
            goto W;
        }
        b = new sp();
        if (a == 5)
        {
            goto W;
        }
        b = new W();
        if (a == 6)
        {
            goto W;
        }
        b = new r();
        if (a == 8)
        {
            goto W;
        }
        b = new d();
        if (a == 10)
        {
            goto W;
        }
        b = new ex();

        W : C(b);
        a++;
        if (a == 12)
        {
            goto E;
        }
        goto S;

        E : return;
    }
示例#3
0
 public Periode(string id, string cabang, ex.StatusPeriode statusPeriode)
 {
     // TODO: Complete member initialization
     this._id = id;
     this._cabang = cabang;
     this._statusPeriode = statusPeriode;
 }
示例#4
0
    // Startメソッドをコルーチンとして呼び出す
    IEnumerator Start()
    {
        retry = GameObject.Find("_retry").GetComponent <Button> ();
        retry.gameObject.SetActive(false);

        choice = GameObject.Find("_choice").GetComponent <Button> ();
        choice.gameObject.SetActive(false);

        common = GetComponent <Common> ();
        ex     = GetComponent <ex> ();

        // startShotがfalseの場合、ここでコルーチンを一時停止
        if (common.startShot == false)
        {
            yield return(new WaitForSeconds(2.0f));
        }

        while (true)
        {
            // 弾をプレイヤーと同じ位置/角度で作成
            common.Shot(transform);
            // 0.05秒待つ
            yield return(new WaitForSeconds(common.shotDelay));
        }
    }
 static void Main(string[] args)
 {
     symbol  s = new symbol();
     numeric n = new numeric();
     // ex e0 = s + n; //error!
     ex e1 = (ex)s + n;     //works
     ex e2 = s + (ex)n;     //works
     ex e3 = (ex)s + (ex)n; //works
 }
示例#6
0
        static void Main(string[] args)
        {
            ex test = new ex();
            ex2 test2 = new ex2();
            test2.method(((ITesting)test));

            #region default

            Console.WriteLine("\nPress Enter to exit...");
            Console.ReadLine();

            #endregion
        }
示例#7
0
    // Use this for initialization
    void Start()
    {
        // (ポイント)GameObject.Find ("○○")の使い方を覚えよう。名前でオブジェクトを指定できる。
        slider = GameObject.Find("EnemyHPSlider").GetComponent <Slider> ();

        // スライダーの最大値の設定
        slider.maxValue = enemyHP;

        // スライダーの現在値の設定
        slider.value = enemyHP;

        retry = GameObject.Find("retry").GetComponent <Button> ();
        retry.gameObject.SetActive(false);

        choice = GameObject.Find("choice").GetComponent <Button> ();
        choice.gameObject.SetActive(false);

        ex = GetComponent <ex> ();
    }
 ShowMessage(ex.Message);
 PidgeonLogger.LogError(ex);
示例#10
0
 ValidateException(ex, classType, invalidMemberType, invalidMemberName);
示例#11
0
 => x is FileInfoEx ex && y is FileInfoEx ey && Equals(ex, ey);
示例#12
0
 Task = new Aff <A>(ThunkAsync <A> .Fail(
                        ex is AffException ioex
示例#13
0
 public MobCharactersDataFile(ex instance) : base(instance)
 {
     _internal = instance;
 }
示例#14
0
 public Periode(PeriodeId periodid, ex.StatusPeriode statusPeriode)
 {
     this._periodid = periodid;
     this._statusPeriode = statusPeriode;
 }
示例#15
0
 catch (Exception ex) when(ex is DriveNotFoundException || ex is ArgumentException)
示例#16
0
 bool IEqualityComparer.Equals(object x, object y) => x is Entry ex && x is Entry ey && Equals(ex, ey);
 ExceptionWithMessage(string.Empty, ex, args);
示例#18
0
 public EquipmentItemDescriptor(ex instance)
 {
     _internal = instance;
 }
示例#19
0
 internal Action <Exception, IDbCommand> OnTimeout = (ex, command) => throw new CommandTimeoutException(ex, command);
 ClientMessage(ex.Message);