// Use this for initialization void Start () { e = GetComponent<ex> (); dist=0 ; }
static void Main() { var a = (int)default; void C(CS a) => System.Console.Write(a.Exec()); S: CS b = new H(); if (a == default) { goto W; } b = new e(); if (a == 1) { goto W; } b = new l(); if ((a > 1 && a < 4) || a == 9) { goto W; } b = new o(); if (a == 4 || a == 7) { goto W; } b = new sp(); if (a == 5) { goto W; } b = new W(); if (a == 6) { goto W; } b = new r(); if (a == 8) { goto W; } b = new d(); if (a == 10) { goto W; } b = new ex(); W : C(b); a++; if (a == 12) { goto E; } goto S; E : return; }
public Periode(string id, string cabang, ex.StatusPeriode statusPeriode) { // TODO: Complete member initialization this._id = id; this._cabang = cabang; this._statusPeriode = statusPeriode; }
// Startメソッドをコルーチンとして呼び出す IEnumerator Start() { retry = GameObject.Find("_retry").GetComponent <Button> (); retry.gameObject.SetActive(false); choice = GameObject.Find("_choice").GetComponent <Button> (); choice.gameObject.SetActive(false); common = GetComponent <Common> (); ex = GetComponent <ex> (); // startShotがfalseの場合、ここでコルーチンを一時停止 if (common.startShot == false) { yield return(new WaitForSeconds(2.0f)); } while (true) { // 弾をプレイヤーと同じ位置/角度で作成 common.Shot(transform); // 0.05秒待つ yield return(new WaitForSeconds(common.shotDelay)); } }
static void Main(string[] args) { symbol s = new symbol(); numeric n = new numeric(); // ex e0 = s + n; //error! ex e1 = (ex)s + n; //works ex e2 = s + (ex)n; //works ex e3 = (ex)s + (ex)n; //works }
static void Main(string[] args) { ex test = new ex(); ex2 test2 = new ex2(); test2.method(((ITesting)test)); #region default Console.WriteLine("\nPress Enter to exit..."); Console.ReadLine(); #endregion }
// Use this for initialization void Start() { // (ポイント)GameObject.Find ("○○")の使い方を覚えよう。名前でオブジェクトを指定できる。 slider = GameObject.Find("EnemyHPSlider").GetComponent <Slider> (); // スライダーの最大値の設定 slider.maxValue = enemyHP; // スライダーの現在値の設定 slider.value = enemyHP; retry = GameObject.Find("retry").GetComponent <Button> (); retry.gameObject.SetActive(false); choice = GameObject.Find("choice").GetComponent <Button> (); choice.gameObject.SetActive(false); ex = GetComponent <ex> (); }
ShowMessage(ex.Message);
PidgeonLogger.LogError(ex);
ValidateException(ex, classType, invalidMemberType, invalidMemberName);
=> x is FileInfoEx ex && y is FileInfoEx ey && Equals(ex, ey);
Task = new Aff <A>(ThunkAsync <A> .Fail( ex is AffException ioex
public MobCharactersDataFile(ex instance) : base(instance) { _internal = instance; }
public Periode(PeriodeId periodid, ex.StatusPeriode statusPeriode) { this._periodid = periodid; this._statusPeriode = statusPeriode; }
catch (Exception ex) when(ex is DriveNotFoundException || ex is ArgumentException)
bool IEqualityComparer.Equals(object x, object y) => x is Entry ex && x is Entry ey && Equals(ex, ey);
ExceptionWithMessage(string.Empty, ex, args);
public EquipmentItemDescriptor(ex instance) { _internal = instance; }
internal Action <Exception, IDbCommand> OnTimeout = (ex, command) => throw new CommandTimeoutException(ex, command);
ClientMessage(ex.Message);