public void SetWalk() { animator.Play(enums.PlayerAnimations.Torso_Rig_Walk.ToString()); currentAnimation = enums.PlayerAnimations.Torso_Rig_Walk; }
public void SetIdle() { animator.Play(enums.PlayerAnimations.Torso_Rig_Idle.ToString()); currentAnimation = enums.PlayerAnimations.Torso_Rig_Idle; }