public void SetWalk()
 {
     animator.Play(enums.PlayerAnimations.Torso_Rig_Walk.ToString());
     currentAnimation = enums.PlayerAnimations.Torso_Rig_Walk;
 }
 public void SetIdle()
 {
     animator.Play(enums.PlayerAnimations.Torso_Rig_Idle.ToString());
     currentAnimation = enums.PlayerAnimations.Torso_Rig_Idle;
 }