示例#1
0
 void SetInitialReferences()
 {
     myEnemyMaster = GetComponent <enemyMaster>();
     if (GetComponent <NavMeshAgent>() != null)
     {
         myNavMeshAgent = GetComponent <NavMeshAgent>();
     }
 }
示例#2
0
 void SetInitialReferences()
 {
     myEnemyMaster = GetComponent <enemyMaster>();
     if (GetComponent <NavMeshAgent>() != null)
     {
         myNavMeshAgent = GetComponent <NavMeshAgent>();
     }
     checkRate = Random.Range(0.3f, 0.4f);
 }
示例#3
0
    void SetInitialReferences()
    {
        myEnemyMaster = GetComponent <enemyMaster>();
        myTransform   = transform;

        if (head == null)
        {
            head = myTransform;
        }

        checkRate = Random.Range(0.8f, 1.2f);
    }
示例#4
0
    // Start is called before the first frame update
    void Start()
    {
        // sightPill.GetComponent<SphereCollider>();
        myEnemyMaster = GetComponent <enemyMaster>();
        myTransform   = transform;
        //print(enemyMaster);
        if (head == null)
        {
            head = myTransform;
        }

        checkRate = Random.Range(0.8f, 1.2f);
    }