void SetInitialReferences() { myEnemyMaster = GetComponent <enemyMaster>(); if (GetComponent <NavMeshAgent>() != null) { myNavMeshAgent = GetComponent <NavMeshAgent>(); } }
void SetInitialReferences() { myEnemyMaster = GetComponent <enemyMaster>(); if (GetComponent <NavMeshAgent>() != null) { myNavMeshAgent = GetComponent <NavMeshAgent>(); } checkRate = Random.Range(0.3f, 0.4f); }
void SetInitialReferences() { myEnemyMaster = GetComponent <enemyMaster>(); myTransform = transform; if (head == null) { head = myTransform; } checkRate = Random.Range(0.8f, 1.2f); }
// Start is called before the first frame update void Start() { // sightPill.GetComponent<SphereCollider>(); myEnemyMaster = GetComponent <enemyMaster>(); myTransform = transform; //print(enemyMaster); if (head == null) { head = myTransform; } checkRate = Random.Range(0.8f, 1.2f); }