private void SetDianQuanFirstPay(int id) { id--; enNewbieAchieve inIndex = enNewbieAchieve.Androiod_Diamond_0 + id; CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); masterRoleInfo.SetNewbieAchieve((int)inIndex, true, true); }
private bool IsDianQuanHaveFirstPay(uint id) { id -= 1u; enNewbieAchieve inIndex = enNewbieAchieve.Androiod_Diamond_0 + (int)id; CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); return(masterRoleInfo.IsNewbieAchieveSet((int)inIndex)); }
private void SetDianQuanFirstPay(int id) { enNewbieAchieve achieve = enNewbieAchieve.COM_ACNT_CLIENT_BITS_TYPE_KILL_SOLDIER; id--; achieve = (enNewbieAchieve)(20 + id); Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().SetNewbieAchieve((int)achieve, true, true); }
private bool IsDianQuanHaveFirstPay(uint id) { enNewbieAchieve achieve = enNewbieAchieve.COM_ACNT_CLIENT_BITS_TYPE_KILL_SOLDIER; id--; achieve = (enNewbieAchieve)(20 + id); return(Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().IsNewbieAchieveSet((int)achieve)); }
public void ShowAchieve(enNewbieAchieve achieveType) { if (!MonoSingleton <Reconnection> .instance.isProcessingRelayRecover) { CUIFormScript script = Singleton <CUIManager> .GetInstance().OpenForm("UGUI/Form/System/Achieve/Form_AchieveShow.prefab", false, true); script.gameObject.transform.Find("Bg/TxtTitle").gameObject.GetComponent <Text>().text = Singleton <CTextManager> .GetInstance().GetText(string.Format("{0}Title", achieveType.ToString())); script.gameObject.transform.Find("Bg/Txt").gameObject.GetComponent <Text>().text = Singleton <CTextManager> .GetInstance().GetText(achieveType.ToString()); } }
public void ShowAchieve(enNewbieAchieve achieveType) { if (MonoSingleton <Reconnection> .instance.isProcessingRelayRecover || Singleton <WatchController> .GetInstance().IsWatching) { return; } CUIFormScript cUIFormScript = Singleton <CUIManager> .GetInstance().OpenForm("UGUI/Form/System/Achieve/Form_AchieveShow.prefab", false, true); Text component = cUIFormScript.gameObject.transform.Find("Bg/TxtTitle").gameObject.GetComponent <Text>(); component.set_text(Singleton <CTextManager> .GetInstance().GetText(string.Format("{0}Title", achieveType.ToString()))); Text component2 = cUIFormScript.gameObject.transform.Find("Bg/Txt").gameObject.GetComponent <Text>(); component2.set_text(Singleton <CTextManager> .GetInstance().GetText(achieveType.ToString())); }